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USF Departments > Bureau of Research and Development

Gallant Class Starship

Gallant Class Development Project Specs
United Space Federation
Designed, tested, and constructed at Starbase Everest
Constructed as the USS Stealth NX-1414-D

USS Stealth

Images created by Scott Zier, USFSZier@aol.com.

Port view Class Title: Gallant
Classification: Heavy Cruiser/Cover Ops

Built: Starbase Everest Starship Development, Hemaria Sector
Launched: sd 9709.21
Commissioned: sd 9709.24
Bridge Plaque Dedication: "Where we go one, we go all..."

Length: 650 meters
Width: 308.8 meters
Height: 135.4 meters

Crew: Officers: 900
Enlisted: 450
Other: 150

Transporters: personnel: 6
cargo: 4
emergency: 8

Computer: M-16-Quadscan-39

Smaller Vessels: 7 type 15 shuttlepods
1 Patton-class runabout

Propulsion:
Impulse Drive
Quad Motor Assembly
Neutrino Accelerators
-Max. Impulse Speed: .979 c

Warp Drive
Targanide Coil Assembly
Dilithium Focus Lens Matrix
Targanide Accelerator Core
-Std. Cruising Speed: Warp 6
-Max. Cruising Speed: Warp 9.54
-Max. Cloaked Speed: Warp 6.42

Cloak: Type 21 (phasable)

3/4 Rear view Weapons Data:
-2 Quantum Torpedo Launchers (Fore/Aft)
-2 Type XI phasers (fore/aft)
-4 Phaser Panel (fore/aft/port/starboard)
-1 Anti-Tachyon Beam Emitter (fore)

Defensive Systems:
-Standard defensive shielding with metaphasic subroutine
-Ablative shields system
-Power Absorption Panels
-Cloak

Sensors:

  • Long Range Sensor Package
  • Wide-angle active EM scanner
  • Narrow-angle active EM scanner
  • 2.0 meter diameter gamma ray telescope
  • Variable frequency EM flux sensor
  • Lifeform analysis instrument cluster
  • Parametric subspace field stress sensor
  • Gravimetric distortion scanner
  • Passive neutrino imaging scanner
  • Thermal imaging array
  • Short Range (A/P)

-Lateral planetary and astrological sensors
-SWACS (Space Warning And Control Sensors

Decks: 35

Saucer Module

Deck 1 Bridge, Captain's Ready Room, Observation Lounge
Deck 2 XO's Office, Exobiology Labs, Biological Testing Facilities
Deck 3 Science Labs, CSci's Office, Weapon Maintenance
Deck 4 Senior officer quarters, Ambassador/VIP suites (5), Transporter Room
Deck 5 Senior and Junior officer quarters, Mess Hall
Deck 6 Crew Quarters, Transporter Room
Deck 7 Crew Quarters, Observation Deck, Upper Main Shuttlebay
Deck 8 Crew Quarters, Lounge, Main Shuttlebay
Deck 9 Crew Quarters, Mess Hall, Lower Shuttle bay
Deck 10 Crew Quarters, Guest Quarters, Cargo Transporter
Deck 11 Sickbay, Medical Labs, CMO's office, Surgical rooms, Forward torpedo launcher, Transporter Room
Deck 12 Arbotetum, Counselor's Office, Holodecks (4), Gymnasium (1)
Deck 13 Maintenance, Secondary Science Labs
Deck 14 Security, CSec's Office, CTac's Office, Brig, Personal Storage, Transporter Room
Deck 15 Environmental controls, Waste Management, Day care/classrooms, Holodeck, Docking ports

Drive Module

Deck 9 Crew Quarters, Mess Hall, Lower Shuttle bay
Deck 10 Crew Quarters, Guest Quarters, Cargo Transporter
Deck 11 Sickbay, Medical Labs, CMO's office, Surgical rooms, Forward
torpedo launcher, Transporter Room
Deck 12 Arbotetum, Counselor's Office, Holodecks (4), Gymnasium (1)
Deck 13 Maintenance, Secondary Science Labs
Deck 14 Security, CSec's Office, CTac's Office, Brig, Personal Storage, Transporter Room
Deck 15 Environmental controls, Waste Management, Day care/classrooms, Holodeck, Docking ports
Deck 16 Personal Storage, Torpedo Launcher
Deck 17 Upper Engineering, Main Computer Core, Emergency Batteries, Warp Reactor ejector system, Transporter Room
Deck 18 Main Engineering, CEO's Office, Secondary Computer Core, Nacelle Access, Cargo Transporter
Deck 19 Lower Engineering, Nacelle Access, Antimatter Containment Facilities, Cargo Transporter, Transporter Room
Deck 20 Emergency Batteries, Auxiliary and Emergency Power Sources
Deck 21 Life Support Controls, Science Labs
Deck 22 Maintenance, Engineering Support Labs
Deck 23 Cargobays (3), Cargo Transporter, Personal Storage, Transporter Room
Deck 24 Deuterium fuel storage, Aft Torpedo Launcher
Deck 25 Deuterium fuel storage, Upper secondary Shuttlebay
Deck 26 Secondary Shuttlebay, Cargo Transporter, Deuterium Injection Systems
Deck 27 Combat Training Center, Armory, Storage bays, Deflector array access
Deck 28 Antimatter Containment Facilities, Torpedo Storage, Transporter Room
Deck 29 Antimatter storage
Deck 30 Antimatter storage
Deck 31 Hydroponic bays, Cargobay, Storage
Deck 32 Cargo bay, Storage, Secondary Deflector Control
Deck 33 Upper Shuttlebay, Armory, Storage
Deck 34 Shuttlebay, Landing Struts
Deck 35 Lower Shuttlebay, Landing Struts, Transporter Room

SWACS (Space Warning And Control Sensors)

Initially, the SWAC system was designed for use on Federation shuttles. As the project continued, it was suggested that this new system of sensors be modified to adapt to the smaller of the Federation is starships. The first commissioning of this new system was granted to the U.S.S. Stealth-C, who, at the time, was under the command of Captain Scott Zier, its co-designer. Along with Captain Zier, Lieutenant Commander Kelan "Smitty" T'ora has brought about many of the useful ideas which make this system one of the most advanced and sophisticated in the Federation's wealth of technological wonders.
(100.00)
The main computer system of the U.S.S. Stealth-C is probably the most important single operational element of the SWAC system. As with the ship's main computer core, crew interface for the SWAC system is provided by the Library Computer Access and Retrieval System software, abbreviated as LCARS. LCARS provides both keyboard and verbal interface ability, incorporating the most highly sophisticated artificial intelligence routines and graphic display organization for maximum crew ease-of-use.

(110.00)
The heart of the SWAC system is a set of three redundant main processing cores. Any of these three cores is able to handle the primary operational computing load of the entire system. Each of these cores incorporates a series of miniature subspace field generators, which creates a symmetrical (non propulsive) field distortion of 3350 millicochranes within the faster-than-light core elements. This permits processing of optical data within the core at rates significantly exceeding light speed. (120.01)Total computer cores: 3
(120.02)Reaction time: 1.3x10-14 seconds
(120.03)Total isolinear banks: 367 per core
(120.04)Total bio-neural packs: 961 per core
(120.05)Total memory: 5.9342x1025 teraquads
(130.00)
A ship fitted with the Space Warning And Control System, can effectively be utilized as a scout ship. It's primary functions include:
(130.01)*Breaking Lock-Ons:
This function is used to create an internal sensor loop within the main sensor array of the targeted vessel(s).
(130.02)*Controlling Seeking Weapons
With a SWAC system operative, and an open frequency band, the ship can control up to 12 seeking weapons, in addition to that of the normal allowance. (Drones, probes, unmanned shuttles)
(130.03)*Detecting Mines
(130.04)*TacIntell:
This function provides vital information about the tactical readiness of an enemy's ship.
(130.05)
In addition, the SWAC system provides for an increase in sensor range, to approximately 1,000,000 kilometers. This is bested only by the long range sensors fitted on starbases and battle stations. These newly designed sensor systems allow for the gathering of topographical, meteorological, barometric, ionic, plasmatic and biological information on both planets and ships. Additionally, special probes have been fitted with transceivers and receivers used in collecting data on black holes, nebulas, wormholes, rifts and neutronium and ion fields. This information is relayed back to the main processing unit on board the launching ship.
(140.00)
The SWAC system will cease to function if either of the following conditions occur:
(150.01)*Self-destruct sequence initiated
(150.02)*Ship's main computer core shuts down or taken off line
(150.03)*During level III or higher diagnostic testing
(150.04)*If the ship initiates erratic movement
(160.00)
A "wild" SWAC system will enable a ship using the system to become a decoy for incoming seeking weapons (plasma torpedoes, drones, suicide shuttles). The system, in affect, will match the frequency code of the primary target, and scramble the signal being sent back to the targeting matrix of the projectile. In cases where the seeking weapon cannot determine which of the codes to follow, it will simply become inert. (170.00) However, there is a chance that a wild SWAC system will cause a breakdown in the main computer core of the ship. This chance of breakdown will increase for every of the above mentioned being in effect. (150.01-150.04) (180.00) Should a breakdown occur, the ship will suffer from the following failures: (180.01)*Navigation control is lost completely causing the ship to drift. (180.02)*All primary weapon systems will become nonfunctional (180.03)*Propulsion systems will only be available on impulse levels. All of these breakdown consequences can be repaired in the standard time for repair.

Phaser Panels

The phaser panel is a modified hull plate, made up of an 8m x 8m crystal similar to the ones used in segmented phasers, which is put in place of the original hull plate. Targanide crystals (being used for the accelerator core), were discovered to have the ability to absorb and release large amounts of energy faster, and, with the aid of Federation technology, can also contain the energy longer. They also distribute energy faster than LiCu518 (crystal used in normal phasers). Using a tied in system with the targeting system and 150 small power distribution nodes, the panel has the ability to fire from every point on the panel, and on any angle. The distribution nodes are located on the back of the crystal panel, and determine the best location for the beam to be emitted from, depending on the target. It also controls the length, width, and strength of the phaser emitted from that location. They are composed of combined-crystal sonodanite, detorquium, kenafayt, and the same paranygen animide for structural surface protection. The control pad on the tactical panel on the bridge would allow the user to quickly select the length, power, and strength of the beam. If the situation arises, the panel can be modified to fire a .75 second burst from the entire panel (an 8m x 8m beam), called a phaser burst. The downside is it will burn out the distribution nodes. The upside is the phaser panel is much easier to repair, since it is comprised of only one piece of crystal, instead of many segments, and the distribution nodes would have an auto repair program in place.

Activation/Fire Process

Upon recieving the command to fire, the EPS submaster flow regulator manages the energetic plasma powering the phaser panel, through the distribution nodes. Distribution response is time is 0.0075, an improvement of 0.0025. The magnetic switching gates were taken away because having a switching gate coordinating with the fire control for each of the distribution nodes would be too power costly.

Ablative Shielding

The USS Stealth is equipped with the new impact-sensitive ablative shielding, recently upgraded to improve system endurance. This system is comprised of 97 small emitters placed over the outer hull which focus secondary energy at the point of impact of a foreign object. When a hostile energy burst is detected approaching an area of the hull, the emitters and sensor systems calculate the point of impact and focus resistant energy in that location, effectively increasing shield strength at that point by approximately 175% and reducing the force of impact by nearly 64%. The system is able to handle up to 8 simultaneous hits for up to three minutes, after which the system has shown to loose effectiveness in computer models. The system has shown to be only partially effective against torpedo-type weapons, reducing the yield of these weapons to approximately 78% of maximum.

Targanide Warp Drive

The Targanide Warp Coil Assembly uses only two coils instead of the standard multiple coils. The assembly uses two elliptical coils (port and starboard) set in a figure eight pattern with a gap of 3.27 meters between them. This gap is necessary for the correct formation of the warp field. Because this assembly uses only two coils the overall mass of the drive is reduces by approximately 68%. The warp field created by the coils is 52% more compact then the standard field. This field increases the structural integrity of the ship by 30%. This will reduce the need of SIF generators being on line during warp flight. Another advantage is that this drive has a .23 second quicker acceleration than standard drive. At warp 9 the energy efficiency of the drive is 93%. While at warp speed the warp field has been shown to absorb sensor reading thus reducing the ships' sensor image by 48%.

Targanide Accelerator Core

This core is completely separate from the main warp core and has no contact with the matter anti- matter streams. The Targanide Core is composed of a solid mass of Targanide crystal with a series of injectors and distribution nodes to control and redirect the plasma flow. The plasma stream is injected directly into the core where it is amplified and distributed through out the ship.

This core has two main functions:
1. When the main warp core is functioning and the Accelerator Core is fully charged it will provide a 124% increase in energy output.
2. During main core shut down or when it is damaged, the fully charged Accelerator Core will provide enough power to operate the Targanide drive at warp 1 for 45 minutes or warp 2 for 15 minutes. It will also provide enough power to operate all emergency ship system for an equal amount of time at warp speed, or emergency systems for 3 hours at non-warp speeds. Power Absorption Panels The technology for the PA Panel was first introduced to the Federation due to the ironic generosity of the Andromedan peoples. These panels absorb the energy of enemy weapons (up to a limit) and prevent it from damaging the ship, as well as allowing it to be used for reserve energy. This stored energy can then be channeled into an array of batteries designed to hold large quantities of this energy. A given ship cannot have both shields and PA Panels; the two systems are mutually exclusive and cannot work together.
(D10.0) LOCATION OF PANELS

(D10.10) LOCATION: Because of the nature of the panel, it was necessary to separate the panels into degrees. Each panel is run by a separate set of batteries, and each degrades at a separate rate. Each panel covers 25 degrees of the ship. There is a forward left, forward right, rear left and rear right set of panels. Panels are referred to by numbers. For example: the panel at forward left is referred to as panel number 1. To it's right (in clockwise manner), the panel at forward right is referred to as panel number 2, etc.
(D10.20) EFFECT OF PA PANELS

(D10.20) ABSORPTION: The panels can absorb energy from any type of weapon, (including mines) or natural hazard (asteroids, novas, nebulas, pulsars, etc.). Any damage which cannot be absorbed by the PA Panels (in excess of their capacity) is then considered ship damage. The panels MUST absorb energy, if they can.

(D10.30) CAPACITY: Each battery in a conglomerate of batteries can only hold a certain amount of energy. This 'certain amount' is referred to as levels. The levels are then broken down into point numbers. The number of points a given battery can hold is 6 when operating at standard levels, and 10 when operating a given panel at reinforced levels. A conglomerate consists of 10 batteries.
(D10.31) When any volley of damage is received, 20% of this damage is channeled into, through and out of the battery conglomerate. It is dissipated into space via electrostatic energy tubes. These tubes syphon the energy (the 20%), and expend it to the nearest zero gravity atmosphere, space, in this case.
(D10.40) BATTERY DEGRADATION: Battery degradation is spread out evenly among all the batteries of a given panel bank. If a rear panel requires 10 batteries to store its energy, then an even amount of degradation takes place for all 10 batteries during a volley of damage. The point number of batteries much decrease evenly.
(D11.00) ENERGY APPLICATION (D11.10) APPLICATION/USAGE: Once energy has been stored in a particular set of batteries, it can be used as energy where warp energy is normally used. In the case of most Federation ships, this limits the use to Warp Propulsion, Aux Warp Reactor power, Aux Power Reactor power. However, because a certain quantity of impulse energy is required for warp speed, Impulse energy must be available before this "stored" energy can be utilized for warp propulsion.
(D11.20) EXPENDAGE: If the energy stored in a particular set of batteries has not been utilized within the allotted time frame, it must be released according to procedure. If not, then the energy will become unstable and may cause an enormous reactionary implosion and explode the carrying ship.
(D12.10) CHARGING PANELS

(D12.10) LEVEL: To charge all of the panels to standard level or reinforced levels, the designated power must be allocated prior to panel initiation sequence. All of the panels must be operated at the same level (standard or reinforced); some could be dropped.
(D12.20) SOURCE: The power to operate PA Panels can come from any source. Power must be allocated prior to initiation sequence. Power sources may include: Warp Energy, Impulse Energy, AWR (Aux Warp Reactors), APR (Aux Power Reactors).
(D12.30) RESERVE ENERGY: Reserve power could be used to activate PA Panels, although not after damage has struck the ship. In the same respect, reserve energy could be used to raise the Panels to reinforced levels.

(D13.00) DROPPING PANELS (D13.10) DROPPING A PANEL: One or more banks of PA Panels could be deactivated. However, when deactivated, any and all energy in that bank is released. A Panel can be activated and subsequently deactivated as many times as necessary within the allotted time frame for storage in a battery conglomerate. For example, a ship has been running with only Panels 1 and 2 active. They then become under attack at their rear. The front Panels can be deactivated temporarily while utilizing the rear Panels. As long as the period for storage has not elapsed, Panels 1 and 2 may be reactivated.

(D14.00) ENERGY RESOLUTION
(D14.10) GENERAL: Each point of damage absorbed by PA Panels becomes, in effect, one unit of energy. Once in the panel, it can be dissipated into space, or transferred into the batteries, or released (which bypasses the entire battery storage system). As each panel will only hold a specific amount of energy, special attention must be paid to how much power the panels are holding. If the panels are full (from previous damage), and cannot be emptied (by one means or another), any damage taken on them will be excess to their capacity and will be considered internal ship damage. *Note that power released from destroyed panels or unpowered panel banks can be absorbed by other panels.

(D15.00) REMOVING ENERGY FROM PANELS (D15.10) CLEARING BATTERY STORAGE: Once a conglomerate of batteries has been filled to capacity, and cannot hold any more energy, it must be released. This procedure begins with the lowering of all panels in that particular bank, (i.e. lowering shields). Once this step has taken place, a series of exchanges take place, until eventually the energy is dissipated into space. A cool down time of 5 minutes per panel bank is required before it can be reactivated.

(D15.20) DESTROYED PANEL BANKS/BATTERIES: If a particular panel bank is destroyed during combat (or any other circumstance), that energy is automatically dissipated into space, or absorbed by other, active panels.
(D15.30) VOLUNTARY/INVOLUNTARY POWER REDUCTION: If a ship has been running with panels at reinforced levels, and the amount of energy to do so decrease, either on purpose, or by accident, the expended energy is released and/or dissipated.
(D16.00) TRANSPORTER

(D16.10) TRANSPORTER ACTIVITY: Due to their nature, transporters can be used to transport out of, but not into, a ship equipped with PA Panels, i.e. a transporter behind a PA Panel operates normally, while one outside a PA Panel will not.
(D16.20) BOARDING PARTIES: Enemy boarding parties trying to board a ship equipped with PA Panels would find themselves reduced to energy and stored unless the panels covering their line of transport are not in operation. As with standard shields, if a panel is not powered, or in any way in operation, transport to the owning ship is possible.
(D17.00) TRACTOR BEAMS
(D17.10) TRACTOR BEAMS: The most common practice of using up excess battery power is by tractor beams. A given ship can simply place a tractor beam on an object, and expend stored energy to continue with a tractor link. Note that this is a timely procedure and is not suggested during combat.

The Gallant-class starship was originally titled Inexorable-class and was designed by First Lieutenant Mel'Zhon Obrien of Starbase Everest R&D. Modifications to the original design were made by FsLtObrien and Lieutenant Commander Kelan "Smitty" T'ora (of the Stealth). These changes were made to fit the new size specified by Captain Scott Zier. The graphic was done by USFSZier.

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